![]() |
The original and chunkiest. |
![]() |
This is the one I actually owned. Not this actual one, of course. One just like it, though. |
Over the years, I have often come back to the humble, monochrome Game Boy. It is a marvel of technological wizardry: a compact, 8-bit Zilog Z80 powered handheld that might have seemed simple of the surface, but as the years went by we were shown exactly what it was capable of: by the time the last wave of monochrome titles were coming around in 1998/99 - a whopping nine years after the machine's initial release - the classics were coming thick and fast and the machine was doing things that those who had been around for the launch would have hardly thought possible.
So, if you're coming to the good old Game Boy now, what games should you get? What are the essential games that need to be in anyone's collection? Well, with this series, I hope to answer that question. A few ground rules: first, only "grey" carts count, so no GBC titles here: they'll be for another list. Secondly, I'm trying to focus on games that I would - and indeed do - still play today. Poke'mon Red may be the Game Boy game on which I racked up the most hours back in the day, but today I would struggle to recommend it to anyone: not through any fault of its own, but rather because it's been so thoroughly superseded by not only its sequels but also a definitive remake on the GBA. This is not a list of historical curios, its a list of games that still hold up more than 25 years after the machine's launch. So, let's kick it off with a classic from none other than Konami.
#10 - Nemesis

The horizontal shooter is a genre I have a checkered history with, and indeed there were several versions of Gradius itself that I tried and failed to get on with in the past. Nemesis, however, I never had any problem with. Perhaps the difficulty is toned down, but whatever the reason, I always simply got on better with this version than any of the series conversions of sequels on other formats.

Where in most games you will simply power up your weapons by picking up one item, and your shields with another one, and your speed with yet another one, in the Gradius series there's simply one generic power-up orb, and a bar along the bottom, with each slot on the bar representing a power-up. Each orb progresses the bar along one space, and you stop it when you get to the power-up you want.

But this unique strength of the game is also its Achilles' heel. Die once, and you lose all your power-ups, dragging you back to your plodding, single-shot standard ship (named, incidentally, the Vic Viper). A single satellite (known as "options", for reasons that escape logic) takes five power-up orbs, and not every enemy drops them. When you die, you're probably in a fairly intense area, and being suddenly underpowered and un-shielded means you'll probably die again quite quickly (even moreso because you're also too slow to dodge a lot of stuff any more). This means that the loss of a single life in this game is an incredibly harsh punishment.


This is, for me, the Game Boy shooter. An absolute classic of its system and a perfect introduction to the Gradius series, not to mention a great way to start your Game Boy collection.
No comments:
Post a Comment